Inform - Support - Source

Back to List

Inventory
Complete

Backward
Forward

Plain
Coloured
Gaudy

This code
in plain text

Browsing parserm.h

AfterGameOver (lines 3935-3967)

3935  [ AfterGameOver i;
3936     .RRQPL;
3937     L__M(##Miscellany,5);
3938     .RRQL;
3939     print "> ";
3940     #IFV3; read buffer parse; #ENDIF;
3941     temp_global=0;
3942     #IFV5; read buffer parse DrawStatusLine; #ENDIF;
3943     i=parse-->1;
3944     if (i==QUIT1__WD or QUIT2__WD) quit;
3945     if (i==RESTART__WD)      @restart;
3946     if (i==RESTORE__WD)      { RestoreSub(); jump RRQPL; }
3947     if (i==FULLSCORE1__WD or FULLSCORE2__WD && TASKS_PROVIDED==0)
3948     {   new_line; FullScoreSub(); jump RRQPL; }
3949     if (deadflag==2 && i==AMUSING__WD && AMUSING_PROVIDED==0)
3950     {   new_line; Amusing(); jump RRQPL; }
3951     #IFV5;
3952     if (i==UNDO1__WD or UNDO2__WD or UNDO3__WD)
3953     {   if (undo_flag==0)
3954         {   L__M(##Miscellany,6);
3955             jump RRQPL;
3956         }
3957         if (undo_flag==1) jump UndoFailed2;
3958         @restore_undo i;
3959         if (i==0)
3960         {   .UndoFailed2; L__M(##Miscellany,7);
3961         }
3962         jump RRQPL;
3963     }
3964     #ENDIF;
3965     L__M(##Miscellany,8);
3966     jump RRQL;
3967  ];


Last updated 27 February 2004. This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation. Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.