When I compile Greystone with 6.30 and 6/11 my statusline time;
statement is seemingly ignored; the game runs by moves and not a clock.
If I revert back to 6.21 and 6/10 the statusline is indeed a clock again
and not a move counter. None submitted.
About Patches
Issue L61103 [previous patch]
"statusline time;" statement isn't recognized
Submitted by: Howard Sherman
Appeared in: Library 6/11
Fixed in: -
Problem
Solution
Last updated 17 April 2013.
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